Trecius
2008-01-11 19:06:07 UTC
Hello Newsgroupians:
I've recently switched from Visual Studio 2003 Standard to Visual Studio
2005 Standard, and I like some of the new features; however, the debugger is
driving me nuts.
Many of my applications are multithreaded, and when I use the debugger when
an application has spawned a second thread, the debugger becomes INCREDIBLY
slow; it takes a minute or two to "step over" or "step into." What is going
on? If the program is single threaded, or has not spawned the second thread,
then the debugger has a quick, normal response. As soon as it spawns the
thread, it becomes unbearably slow.
I never had this problem with Visual Studio 2003. I've noticed that this
problem is also not unique just to Visual C++; I've noticed that the debugger
is going slow in Visual C# as well if I spawn a new thread in my program.
Any ideas?
Thank you, all, for your help and consideration.
Trecius
I've recently switched from Visual Studio 2003 Standard to Visual Studio
2005 Standard, and I like some of the new features; however, the debugger is
driving me nuts.
Many of my applications are multithreaded, and when I use the debugger when
an application has spawned a second thread, the debugger becomes INCREDIBLY
slow; it takes a minute or two to "step over" or "step into." What is going
on? If the program is single threaded, or has not spawned the second thread,
then the debugger has a quick, normal response. As soon as it spawns the
thread, it becomes unbearably slow.
I never had this problem with Visual Studio 2003. I've noticed that this
problem is also not unique just to Visual C++; I've noticed that the debugger
is going slow in Visual C# as well if I spawn a new thread in my program.
Any ideas?
Thank you, all, for your help and consideration.
Trecius